By Sam Nelson Published Jul 30, 2026, 7:00 PM EDT Gen Con World of Warcraft will be the first in a new line of licensed settings
Warhammer 40K is coming to Helldivers 2 'Boarding Action' skulls and terminal locations in Halo Campaign Evolved A D&D legend is expanding Brandon Sanderson’s Cosmere RPG with a thrilling new pitch Magic’s controversial money-making strategy is officially coming to D&D Image: Wizards of the Coast Sign in to your Polygon.com account This article is part of a directory: Gen Con 2026: The best new board games, card games, and tabletop RPGs Previous Brandon Sanderson's Stormlight Archive will be adapted into an epic war game Next D&D is bringing back some of its most iconic storytellers for new adventures Magic: The Gathering brought in $1.72 billion in annual revenue in fiscal year 2025, and much of its recent success can be attributed to massive sales of its Universes Beyond sets. While some of the game’s most dedicated fans have expressed frustration with the many crossovers, tapping into the fandoms of Final Fantasy , Marvel , and Avatar: The Last Airbender has proved hugely profitable. Now Wizards of the Coast is extending the strategy to Dungeons & Dragons , kicking off its own version of Universes Beyond with the book Dungeons & Dragons: World of Warcraft .
The 256-page book was announced during Wizards of the Coast’s keynote presentation at Gen Con 2026 on Thursday. It features content from throughout the MMORPG’s 22-year history, including the 2026 expansion, Midnight . The book will introduce 11 new species, like Pandaren and Draenei, along with new elven lineages and pages of lore. Six entirely new subclasses and three updated versions for the D&D 5.5e ruleset will allow players to become Death Knights, Demon Hunters, Shadow Priests, and more World of Warcraft classes. Players will also have access to more than 60 new spells.
“Our approach in this book is to present all the World of Warcraft classes and each specialization within those classes and tell you how to build that character using either rules in the Player's Handbook or new rules in this book, usually some combination of both,” principal game designer James Wyatt said during a virtual press conference.
Image: Wizards of the Coast Rather than using in-game art, the book draws on a mix of existing art used for previous WoW adaptations like the defunct World of Warcraft Trading Card Game and new illustrations more akin to the style of the Player’s Handbook . The new book also explores iconic locations from the game, like the Horde capital Orgrimmar and the Lich King’s stronghold Icecrown Citadel, offering stat blocks for heroes and villains like Jaina Proudmoore and Arthas Menethil. Hasbro is also releasing a small line of miniatures, including Arthas and the first Demon Hunter Illidan Stormrage. An Icecrown Citadel map pack includes access to a digital adventure designed to take a five-person party from level 16 to 20.
Dungeons & Dragons: World of Warcraft includes seven dungeons with 30 bosses and more than 50 new monsters, though fortunately you won’t need to actually gather 10 or 25 people to face any of them. Adapting World of Warcraft to the D&D rules also involved adding some new subsystems, including professions and renown rewards for 23 factions. Players looking for epic loot can find 26 new magic items, including artifacts, plus rules for mounts and companion creatures.
D&D has done smaller crossovers before, releasing b…
