Image source, Sony/Marvel By Tom Gerken Technology reporter Published 5 hours ago On Tuesday, Sony will release Marvel's Wolverine - the biggest game exclusive to the PlayStation 5 this year.
It's made by Insomniac, the studio responsible for the recent Spider-Man titles, which have sold 50 million copies in recent years.
But unlike the friendly neighbourhood superhero, Wolverine has a Pegi-18 rating in the UK, meaning a child cannot legally buy the game, and it contains considerable levels of blood, gore and violence.
It represents a gamble for the studio responsible for some of Sony's biggest hits - will it turn out to have been worth it?
This review does not reveal the game's biggest moments, but beware minor spoilers for some of the characters that appear and a few early sequences. Some of the images contain blood.
Figure caption, Watch: The BBC’s Tom Gerken gets his claws on Marvel's Wolverine
You play as Logan, aka Wolverine, the comic book superhero that can self-heal and has retractable claws.
Donning the famous yellow-and-black outfit (among others), you hack and slash your way through hordes of enemies.
The combat is free-flowing and easy to pick up, as Wolverine stabs and slices his foes with copious amounts of blood on display.
Still, some may feel it doesn't go far enough.
Image source, Sony/Marvel Image caption, Combat is built around a "rage" meter which fills as you take down enemies, with a full meter turning your surroundings grey and allowing you to swiftly dispatch your foes
There are some stealth options, but I generally ignored them and went in with my claws out. The game didn't penalise me for this.
You also unlock a slew of abilities, much like other games in the genre, meaning you get even more powerful as the game rumbles on.
And a clever system allows you to spend the rage you have accumulated to regenerate your health.
The combat kept me hooked the whole way through the game, which took about 20 hours to get to the end credits. My colleague was faster, clocking in at about 15 hours.
Image source, Sony/Marvel Image caption, You briefly mash the square button to regenerate your health after being beaten - meaning so long as you keep up your rage meter, you effectively can't lose
When Spider-Man released in 2018, it set a new standard for superhero games with an open-world New York City which you could freely (and entertainingly) explore by web-slinging through the skies.
It was so influential that it spawned a popular online gag, pointing fun at reviewers who couldn't help but repeat a cliché , external about the game making them feel like Spider-Man.
"There's a significant shake-up happening here in game design terms," freelance game critic Emma Kent told me.
"Insomniac is moving away from Spider-Man's open world formula to adopt a linear structure for Wolverine.
"That means less open exploration, and a more curated path through the game world."
Image source, Sony/Marvel Image caption, The combat is broken up by short sequences where you explore high-detailed environments, which while fun at first began to drag as the game went on
It adds to the gamble that comes with the game having such graphic violence.
"Peter Parker and Miles Morales would go out of their way to avoid killing enemies - stringing them up or gluing them against walls with his webs - and there was no real gore to speak of," Kent said.
"Some games truly revel in sho…
