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Ubisoft's annual report reveals a 4% decline in employee salaries

And the number of employees continues to decline.

AAdmin
July 11, 2026
2 min read
Ubisoft's annual report reveals a 4% decline in employee salaries

The annual report of Ubisoft for 2026 revealed the continuing pressures facing the company, as the average employee salaries decreased by 4% compared to the previous year, indicating new financial and organizational challenges that the company is experiencing after a series of layoffs and project cancellations.

The report spans over 300 pages and provides a detailed look at Ubisoft's performance during the year, noting that the average annual compensation for employees dropped to €69,399, down from €71,940 in last year's report. In U.S. dollars, this is a decrease from about $82,123 to around $79,222 annually.

The decline was not limited to salaries alone, as the report also showed a decrease in the total number of company employees.

As of March 2026, the number of employees at Ubisoft was around 16,590, compared to 17,782 employees during the same period last year.

14,704 employees work in game development and production, while those involved in publishing and other administration sectors represent about 11% of the total workforce. This is a noticeable decrease compared to last year, when 15,717 employees were working in game development.

The report also revealed a decrease in the percentage of employees under the age of 30, which fell from 23.7% last year to 19.6% this year, reflecting a change in the composition of the workforce within the company alongside ongoing restructuring.

Ubisoft is not an exception, as the global gaming sector continues to face a wide wave of layoffs and restructuring throughout 2026.

Xbox recently announced a massive restructuring plan that included the cancellation of thousands of jobs, marking one of the largest waves of layoffs in the gaming industry this year, as companies seek to cut costs and reorder priorities after years of major expansion.

I have loved video games since the days of the family device, and I prefer adventure games like Tomb Raider and Assassins Creed (before the shift to RPG), I have no bias toward any home console; for me, the best is the one that offers the most distinguished games. What matters to me are the experiences with compelling storytelling, as the story is the foundation of enjoyment more than gameplay.

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